The Five Nights with Maids mansion serves as the primary setting and central survival battleground in the single-player horror simulation developed by Now and published by Saikey Studios. Released for Windows PC via Steam on October 16, 2026, the game places you in the shoes of a newly hired night guard tasked with monitoring the estate from 12:00 AM to 6:00 AM. Surviving the five-night work week requires balancing limited electrical power while tracking increasingly hostile maids across security cameras, corridor lighting, and heavy door shutters.
Presented in a stark monochrome aesthetic, the mansion strips away color to focus entirely on visual cues, shadow movements, and audio alerts. To survive until morning and unlock the post-campaign bonus stage, you must understand how the mansion security systems function and how the maids navigate the halls.
Mansion Guard Room and Security Layout
The security office functions as your sole fortified position inside the estate. From this desk, you interact with the mansion using a mouse-driven interface to observe surveillance monitors, switch hallway lights, and seal access points.
The guard room is flanked by two entry points:
- Left Shutter Door: Operated by a wall button on the left side of the room to block maids approaching.
- Right Shutter Door: Operated by a wall button on the right side of the room to block incoming threats.
- Corridor Check Lights: Dedicated light switches positioned by each doorway allow you to illuminate the immediate entrance area outside the office windows to confirm if a maid is waiting just outside.
- Central Surveillance Monitor: A toggleable camera feed providing room-by-room vision of the mansion, including specific numbered camera feeds such as Camera 01, Camera 02, Camera 03, and the main hallway.
Every defensive tool in the guard room pulls from a shared power percentage. Leaving monitors active, running hallway lights, or keeping shutters closed continuously drains the battery reserves. If the power supply hits zero before 6:00 AM, all electrical defenses and monitors shut down, leaving the office completely exposed.
Mansion Defense Systems Compared
Managing the estate security system requires understanding the distinct utility and resource cost of each tool. The table below details the role and recommended usage habit for every guard room mechanic based on official game details and verified gameplay.
| Defense Tool | Primary Purpose | Power Consumption | Operational Best Practice |
|---|---|---|---|
| Surveillance Cameras | Monitor maid movement throughout mansion rooms | High when left active | Perform brief, purposeful sweeps along a set camera route, then lower the feed |
| Security Lights | Confirm whether a maid is standing directly outside the office | Moderate while toggled | Flick on briefly for immediate visual verification and turn off instantly |
| Shutter Doors | Physically block maids from entering the security office | Highest continuous drain | Close only the specific door facing a verified threat; reopen once danger clears |
| Office Power Reserve | Powers all cameras, lights, and automated door shutters | Finite shared battery | Avoid simultaneous usage; preserve power reserves for the 4:00 AM to 6:00 AM stretch |
Relying on a strict pipeline prevents unnecessary power drain: spot movement on cameras, verify presence at the doorway using the light, and close only the threatened shutter until footsteps or audio cues indicate the maid has retreated.
Surveillance Rooms and Maid Patrol Behavior
The mansion contains multiple rooms linked by narrow corridors, with several camera feeds covering key areas. Gameplay observations confirm specific maid behaviors and tracking patterns across the estate:
- Camera 01 (Maid Quarters): Serves as the starting station for maid staff. During early shifts, at least one maid remains stationed here before beginning her route toward the office on later nights.
- The Hallway Curtain: Located on the right corridor path. A designated maid hides behind this curtain starting on Night 2. As explained by the estate employer, this maid is camera-shy; keeping an eye on her monitor feed temporarily stalls her movement, but ignoring her completely allows her to advance down the hall.
- Bathroom and Living Quarters: Maids will periodically appear in auxiliary rooms, such as the bathtub area on Camera 03 or the main hall near Camera 02, before advancing toward the security office.
- Blind Spots and Transit Halls: Maids do not maintain fluid movement animations on camera; they transition between still poses and jump across rooms when feeds refresh. Certain corridor sections lack direct camera angles, meaning a maid missing from Camera 03 or Camera 02 may already be in the doorway blind spot.
Night-by-Night Mansion Threat Progression
The difficulty within the mansion ramps up each night as more maids begin patrolling and power margins tighten.
- Night 1: Serves as an introductory shift. Only two maids are active, primarily moving between the back rooms and the corridors. Power drain is manageable, making it the ideal night to establish a fast, repeatable camera route.
- Night 2: The employer introduces the shy maid concealed behind the hallway curtain. Players must divide attention between standard corridor monitoring and regular check-ins on the curtain to prevent sudden door approaches. Faint knocking or footstep sounds signal that a maid has closed the distance.
- Night 3: Staff movement increases significantly. Maids that previously remained idle in Camera 01 begin roaming through the living room and kitchen areas toward the security office. Up to four maids actively navigate the estate.
- Nights 4 and 5: Power conservation becomes critical. Maids reach the office doors faster and linger longer. Random camera checks must be replaced with strict confirmation checks, keeping shutters closed only for the exact duration of an attack.
- Bonus Night 6: An unlocked bonus stage following completion of the five-night campaign. Official store data confirms Night 6 features a significantly higher difficulty level and a special reward upon completion, though exact mechanical reward details remain unconfirmed in public release records.
PC System Requirements for the Mansion
Five Nights with Maids runs on lightweight 2D simulation architecture. Official Steam technical specifications list the minimum hardware requirements as follows:
| Hardware Component | Minimum Requirement |
|---|---|
| Operating System | Windows 7 / 8 / 8.1 / 10 / 11 |
| Processor | Intel Core2 Duo or better |
| Memory | 4 GB RAM |
| Graphics | DirectX 9 / OpenGL 4.1 capable GPU |
| Storage Space | 1 GB available space |
Frequently Asked Questions
What is the Five Nights with Maids mansion?
The mansion is the central setting of Five Nights with Maids, an indie horror simulation published by Saikey Studios. Players take on the role of a night watchman who must monitor the estate and survive five consecutive shifts from midnight to 6:00 AM while managing power and tracking suspicious maids.
How do you stop maids from entering the guard room?
You must monitor camera feeds to track maid movement, use the doorway lights to verify when a maid is standing immediately outside the room, and press the corresponding wall button to close the left or right shutter door. Reopen the shutter once the maid retreats to save electricity.
Can you keep both shutter doors closed all night?
No. The shutter doors impose the highest continuous electrical drain of all tools. Closing both doors permanently will drain the mansion battery long before 6:00 AM, disabling all defenses and leaving you completely vulnerable.
What is the curtain mechanic in the hallway?
Beginning on Night 2, your employer informs you of a shy maid hiding behind a curtain along the hallway. She freezes when watched on surveillance monitors, so players must periodically check her camera feed to keep her from stepping out and advancing toward the office.
Is Five Nights with Maids an official Five Nights at Freddy's title?
No. Five Nights with Maids is an independent, single-player PC title developed by Now and published by Saikey Studios. While it shares core surveillance and resource management mechanics reminiscent of traditional night-guard horror games, it is an entirely separate standalone project.











